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Frostbite 2 was Designed for Future Consoles, Battlefield 3 Only the Start

June 19, 2012 by Mat Growcott

Battlefield 3 is only the beginning of the Frostbite 2 engine on consoles.

Battlefield 3 looks fantastic on consoles, I don't think anybody could look at it and say otherwise. It looks better on PC, although that gap might not be as obvious as we move into the next generation of consoles. Patrick Soderlund has confirmed that the Frostbite 2 engine is so hard on current consoles because it was designed with the PS4 and the next Xbox in mind.

"Frostbite 2 was built for the next generation," Soderlund told Gamasutra in an interview. "That’s how we started it. We had that in mind and we said, ‘We’re going to have to build something that can scale.’

“It doesn’t mean that what you see in Battlefield 3 is the end state. That’s the beginning; that’s where we start and then we go forward. But we have a tech base that makes me feel really confident in how we’re positioned for what’s going to come in the future.”

DICE and EA spoke a lot about DICE really pushing current consoles before Battlefield 3 hit store shelves last year, so at least it's nice to see they're being consistent and that it wasn't just a PR ploy at the time. It also, I suppose, goes to show that the PC market is already embracing next-gen features and that we're not likely to see anything totally mind-blowing in terms of graphics at the start of the next-gen console life-cycle.

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