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Sony exploring stereoscopic screen sharing

July 20, 2010 by Gameranx Staff

This technology will allow each players full-view of the entire screen during local multiplayer

stereoscopic screen sharing

A couple of patents published recently have revealed that Sony is exploring the possibility of using stereoscopic screen sharing for local multiplayer with the use of 3D glasses.

stereoscopic screen sharing

This technology will basically allow two players to play local multiplayer without splitting the screen into two and use the stereoscopic setting so that each player only sees their own character’s point of view on the screen. Giving each player full-view of the entire screen.

According to the patents, seperate images will be rendered on the same screen, which are later filtered by the 3D glasses worn by each player. The glasses also happen to have earbuds for separate audio feeds.

STEREOSCOPIC SCREEN SHARING METHOD AND APPARATUS
Abstract
Apparatus, systems and methods of providing respective video signals to at least two viewers using a common display are disclosed. An image from a first video signal corresponding to a left perspective of a scene and an image from a second video signal corresponding to a right perspective of the scene are alternately displayed with the display. A first shuttered filter is synchronized to the display such that the first filter is shuttered when the left perspective image is displayed and a second shuttered filter is synchronized to the display such that the second filter is shuttered when the right perspective image is displayed, thereby alternately providing left and right perspective images for perception as a 3D images. In addition, display of one or more images from an additional video signal on the display is synchronized with shuttering of one or more additional shuttered filters.

3D SHUTTER GLASSES WITH MODE SWITCHING BASED ON ORIENTATION TO DISPLAY DEVICE
Abstract

A shuttered filter apparatus comprises a frame, one or more shuttered filters attached to the frame, and a tracker attached to the frame. Each shuttered filter is configured to selectively prevent a viewer from seeing through the filter in response to a signal from a controller. The tracker is configured to sense an orientation of the one or more shuttered filters relative to a video screen. The controller may use a signal from the tracker indicative of an orientation of the shutter filter(s) relative to enable shuttering when the shuttered filter apparatus is facing toward the video screen and disable shuttering when the shuttered filter apparatus is facing away from the video screen.

via brokemycontroller

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