id Software Considering All Possibilities for DOOM VR; Glory Kills Are So Fast “”You Basically Want to Throw Up”


id Software is looking into all the possibilities they can do when it comes to the VR version of their successful fast-paced action game, DOOM.

id Software’s Executive Producer and Game Director, Marty Stratton sat down with Shacknews recently, and discussed several things related to bringing the DOOM experience to VR headsets. He explained that it’s not an easy task, especially when it comes to the trademark glory kills, since “when you try to do those with VR you basically want to throw up because it’s so fast.”

For DOOM, it’s a super fast paced game, you’re doing these really fast synced glory kills and when you try to do those with VR you basically want to throw up because it’s so fast. But really what’s been fun is seeing the team that’s working on that kinda just take the essence of what we have in the world, our creatures and the amazing tech that the guys built which are all just perfect for VR and start to solve the problems. One of the things that we are showing here that is different than what we showed at E3 is a new movement mechanic through the world that people are reacting really well to and it even takes some of the elements like when you shoot the line out to show you were you are going to move it kinda slows down time a bit. So you can actually use that with your guns in combination to have this really cool almost bullet time dynamic that’s happening and it was very similar to the weapon wheel in the full game. We’re really kind of doing almost a pretty public R&D project with this where we are trying a lot of different things taking it to shows E3, here at QuakeCon, getting people’s feedback, and figuring out what the future of DOOM VR is.

Will you be interested in playing DOOM in VR?