Rocket League Matchmaking Update Adds Improved Party Skill Rating and More

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Rocket League’s developer Psyonix just released a matchmaking update for the game, that adds a number of new features and improves the existing ones.

The studio detailed what the new matchmaking update adds to the game, as well as what it’s going to change or improve. One of the things it improves is the party skill rating, which now “instead of averaging each player’s skill together in a Party, Party Skill is now based on the highest-skilled player in the group.”

Here’s everything the update brings:

Improved Party Skill Rating

Our new solution does a better job of fixing the problems at hand. Here’s how it works:

  • You can search for Competitive games in a Party with anyone in your friends’ list, regardless of their current skill tier
  • Instead of averaging each player’s skill together in a Party, Party Skill is now based on the highest-skilled player in the group
  • When skill ratings are updated after a match, the new Party Skill rating will be used to prevent players from ranking up faster by teaming up with lower-ranked friends

What does this mean in practice?  Let’s look at a few examples:

  • A Challenger Elite player and a Prospect Elite player party up to play Doubles together.  Previously, that combination would have averaged out to roughly Challenger II-level.  Under the new system, they will be considered a Challenger Elite party.
  • A Grand Champion player and an Unranked player party up. Previously, they would have matched asRising Star, and the Grand Champion could earn skill rating despite playing lower-ranked players. This pairing will now match as Grand Champion.  And, more importantly, that Grand Champion player will earn the same skill rating as a party of two Grand Champions would – not the skewed gains seen on the live servers.  And their opponents will gain or lose the same rating as they would against two Grand Champions.

This new system has major upsides. First, friends can still queue Competitive together even if their ranks aren’t quite close enough, and second, when players face off against parties of wide skill variance, the highest ranked player should be near their rank, not significantly above them. Finally, using a low-ranked “Smurf” teammate no longer gives any tangible benefit when ranking up.

Fixing Rank Boosting

We recognize that just fixing matches going forward doesn’t address the existing issues with players who have exploited these loopholes to reach rankings they don’t deserve.

For now, we will take specific action against players at Rising Star and above that have demonstrated a consistent pattern of partying with teammates well below their personal rank.  This pattern is defined as follows:

  • Greater than 25% of matches played with a teammate more than eight skill tiers below the player.
  • Greater than 30 matches played with a teammate more than eight skill tiers below the player.

All players that meet either of the above criteria, and are in Rising Star tier or higher, will have their Skill Tier and MMR set to Rising Star, Division I.  For the purposes of end of season rewards, they will not be considered to have reached Champion unless they reacquire that ranking after these changes.