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Capcom “Re-Evaluating” Strategy For On-Disc DLC

May 15, 2012 by Zak Islam

Capcom is in the process of re-evaluating the firm’s on-disk DLC strategy.

Capcom has said they're "re-evaluating" their controversial on-disc DLC strategy.

Senior vice president Christian Svensson explained:

We would like to assure you that we have been listening to your comments and as such have begun the process of re-evaluating how such additional game content is delivered in the future.

As this process has only just commenced in the past month or so, there will be some titles, where development began some time ago and that are scheduled for release in the coming months, for which we are unable to make changes to the way some of their post release content is delivered.

One such title that will feature on-disk DLC is Dragon's Dogma due to the decision being made earlier during the development stages. Svensson did, however, say that not all planned downloadable add-ons for the action RPG will be present on-disc. He stressed that core content will deliver up to "30-40 hours of gameplay" or "around 100 hours" for those who explore the entirety of side quests.

"Just wanted people to know in advance the whys, wherefores and where we’re going in the future. You are being heard. Thanks", he concluded.

Capcom's DLC debacles has mainly stemmed from the more recent Street Fighter X Tekken – exclusive PlayStation Vita characters were found in the game's code to which was subsequently unlocked by players on the console versions. Other titles where the firm instilled an unpopular DLC strategy is Ultimate Marvel vs Capcom 3 and Asura's Wrath, with the latter requiring users to pay for DLC in order to unlock significant story content.

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