BioWare is utilizing the capability of the Frostbite engine to their advantage.
Creative Director Mac Walters was recently featured in an interview in the latest issue of the Official Xbox Magazine, via Daily Star, in which he talked about the studio’s development team trying to push “the boundaries of what Frostbite can do and what Mass Effect can do” as a franchise.
One of the great things about working on Mass Effect is that it’s ground in reality.
It would be easy – probably too easy – for us just to go off and do things that are really wacky, that just don’t fit in, so we always start from that.
There are so many amazing things on earth. We’ll look at some images of a glowing cave somewhere in the world and be like, ‘That exists? That’s here on Earth?’ and then we tweak it a little bit, and now it’s alien, right?
Sometimes its just a colour-shift, or we might look at some of the plants hidden in the Amazon that were discovered in the last year, or something like that.
We use all that inspiration, because you need to balance the relatable with the original.
I think that’s usually the process that we go through – we start with something grounded, then push it a bit further until we get something unique.
Mass Effect Andromeda is planned to release next year for the PS4, Xbox One and PC.