Song of the Deep Update 1.02 Fixes Gameplay Issues And More

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Developer Insomniac Games’ Song of the Deep released a few weeks ago, and the studio has deployed an update to make the game a little bit better.

The update is very basic, and includes general fixes and overall improvements to the game. It is currently available for PS4 and PC players of the game, with the Xbox One version still in testing. Here is the patch notes, as well some additional fixes and improvements that Insomniac titles as update 2.5:

Update 2.5 Fixes

  • Fix to statue puzzle doors locking players in some areas
  • Fix to display Icepedo help message
  • Make Bone Vaults Red Reaper chase easier by decreasing their grab radius
  • Fix to The Architect issue where player could get stuck away from their sub
  • Various additional fixes to mirrors getting out of alignment in Deeplight

Update 2 Fixes

 Overall

  • Fixed rendering issue that resulted in what appears to be stuttering/hitches

Gameplay

  • Fixed issue where tether mines become invisible when exploding as the player dies
  • Various Fomori Architect boss fixes
  • Fixed issue where various claw switches were not opening doors
  • Fixed issue where one of the triggered doors in Deeplight closes again after getting the Sonar
  • Fixed issue where players could get stuck in the pathway leading up to the Resonance Orb
  • Fixed issue where totem heads could become stuck in collision or lost
  • Fixed issue where specific doors would appear to be destroyed, but players still couldn’t pass
  • Fixed issue in Deeplight where some player’s mirror would not align properly
  • Re-tuned Red Reapers in Bone Vaults to keep them from hitting the player unfairly
  • Improved tether mine behavior in puzzle sections