Developer No Matter Studios launched a Kickstarter campaign for their game, Prey for the Gods, at the start of this month for a game that may be considered as a spiritual successor for Team Ico’s Shadow of the Colossus.
The studio is asking for $300,000, and is currently sitting at around $281,000. Console versions were in a stretch goal of their own, specifically at $600,000. However, No Matter Studios decided that they will bring Prey for the Gods to PS4 and Xbox One without hitting that stretch goal.
Prey for the Gods is running and playable on PS4 and Xbox One. We figured this was going to be incredibly difficult to pull off. Initially, we put that stretch goal at $600K so we could hire people to offload Tim’s work allowing him to focus on consoles.
However, we had to respond to the outcry from fans as people were pledging substantial amounts, without even a working computer, just for the chance that we’d hit a stretch goal. So we took it upon ourselves last week to shift our priorities and focus on getting the game to run on consoles. We were surprised and incredibly excited by the results. Within days, we had them playable and running @30 FPS, un-optimized! At that time, we knew we needed to take another look at our stretch goals. We also took this time to be a little more explicit with how we intend to use the funds. Namely, showing that we wish to hire an in-house animator and in-house world builder. We were also able to squeeze in Mac/Steam!! HURRAY!
The console version of the game will come after its PC release, which is expected to be late 2017.