Imagine what would the gaming industry be like without a franchise like Metal Gear or a character like Big Boss. It would have been really different right? Well, apparently Hideo Kojima came close to ending the series back in 1990.
Recently, Hideo Kojima was present at this year’s Develop conference, and he talked about how he made Metal Gear 1 and 2 then moved on to work on other adventure games, since they had to do the whole game in 2D and he didn’t want to do it like this. Then the PlayStation was announced, with its ability to make real-time polygons, which revived the series’ for Kojima.
“I made Metal Gear 1 and 2, and at that point the series, for me, was complete and it was finished, and I started working on other adventure games, back then Metal Gear was always intended to be a hide and seek game.”
“Back then we didn’t have 3D polygons, we had to do everything in 2D. So for Metal Gear I had no choice but to use game design where you’re doing it from up above.”
“I was working on other adventure games until I heard the news that this hardware called PlayStation was going to be released. The impressive thing about that was you would be able to make real time polygons.”
“For me, Metal Gear as a series was complete, finished to me, but that point I thought I would be able do what I originally intended to do with these polygons in real time. For example, if you are hiding under a table you can change the point of view, or hiding in a locker you can let the player see how it looks from inside the locker.”
“You can say that thanks to PlayStation Metal Gear Solid existed at all. The role that PlayStation had was to make Metal Gear possible.”
Right now, I am happy that Sony created the PlayStation or we wouldn’t have experienced such an amazing franchise like Metal Gear.