Long War Studios is at it again. Meet the second and third of an overall set of five XCOM 2 Long War mods that were revealed this past April.
The Long War Perk Pack: Enjoy 70 new or redesigned abilities assignable to your soldiers, gear, and aliens. In addition to that, there’s UI support to allow for three perks per soldier level, takes the four base classes and makes it into seven, and revamps the tactical HUD to have room for more than 14 abilities at a time.
Long War Laser Pack: Newly added laser tier weapons take their place in-between the Magnetic section and Plasma Beam portion of the tech tree. They tend to do one more damage point, compared to the average rate of magnetic attacks. You’ll need to research Elerium technology to gain access to the basic Pulse Laser technology unlocks. But in return you have weapons like the Pulse Stengun and the Pulse Laser SMG available in your arsenal.
You can read the full update via the XCOM 2 website here. The AlienPack is the next one on the schedule of expected releases, with the fifth yet to be announced mod anticipated to arrive sometime after that.