id Software’s most valuable IP, Quake, is going to be a PC-exclusive to reach 120Hz.
Quake Champions was announced at this year’s E3, and isn’t coming to consoles, because the studio wants to be able to reach 120Hz instead of the usual 60Hz. In an interview with GameSpot, Creative Director Tim Willits explained the reason, even though he admitted that even he can’t tell the difference but apparently pro players of the game can, and id Software doesn’t want to lose them.
Most of us, and even me, I can’t really tell the difference. But there are some players who are inhuman. And we can’t come out and say we’re going to make a game for them and not run ridiculously fast. Because if we lose the pro guys, we’re in trouble.
That’s why it’s a PC game. No excuses. No limitations.
However, back at E3 2016, he said to not rule out console versions, and that they are “not shutting the door on consoles” completely, so maybe we’ll see Quake Champions come to consoles eventually.
We still don’t have a set release date for Quake Champions.