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Tyranny Developer Shares Combat Details

June 30, 2016 by Dennis Patrick

Aspects of combat drawn from Pillars of Eternity.

Tyranny-Preview

If you’ve been awaiting the release of Obsidian Entertainment’s Tyranny video game then you may be interested in hearing a bit more on how the overall combat system will work. Thanks to a developer post about the video game, we now have a lengthy combat overview detailed thoroughly.

Tyranny is an RPG set in a high fantasy world between the Bronze and Iron age. Overall, the players are tasked with the object of restoring order throughout the world and reducing conflict, however, there will be times when you’ll have to fight off an opposing force.

According to the developer blog post, the combat within Tyranny is in real-time where players can pause the game in order to give commands to their party characters. Every attack, no matter if it’s a basic weapon attack, spells, or abilities, uses its accuracy compared to the targets defense. This will ultimately determine just how well an attack does.

“When you perform an attack in Tyranny – whether it’s a basic weapon attack, casting a spell, or using an ability – your Accuracy is compared to the target’s Defense to determine how well the attack does. As with Pillars of Eternity, each attack can have one of four possible results: Miss, Graze (attacks deal less damage, status effects are applied for a shorter duration), Hit, or Crit (attacks deal greater damage, and status effects are applied for a longer duration).

Your Accuracy is determined by one or more character skills. A basic attack will use the skill associated with the weapon you’re attacking with. A spell will use the magic skill for that type of spell and the character’s Lore skill. If more than one skill is used, their values are averaged together to produce the final skill value. Accuracy bonuses from weapons or abilities are added to that base value to determine the final Accuracy for the attack. The skills used to determine Accuracy are also the skills you gain experience in for that attack.”

If you’re familiar with Pillars of Eternity, then you’ll find that damage also plays out the same way in Tyranny. Depending on the armor your character may be sporting could play a major role in how much damage a player can withstand.

“Damage in Tyranny works similarly to Pillars. We have multiple damage types based on the armor a character wears: Slash, Pierce, Crush, Burn, Shock, Frost, Corrode, and Arcane. Different enemies have strengths and weaknesses against different types of damage. To maximize the pain you inflict, you’ll want to target your enemies with damage types they are weak against.”

Tyranny is currently in development with Obsidian Entertainment and will be releasing sometime this year for the PC platform.

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Category: UpdatesTag: Obsidian Entertainment, PC, Tyranny

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