The sequel to Gravity Rush, Gravity Rush 2, is going to be twice as big or even more in terms of map size.
In an interview with PlayStation Blog, Gravity Rush 2 Creative Director Keiichiro Toyama revealed a lot of new details concerning the game, and said that they built a “bigger and better” world with “more volume and space.” He also clarified the amount of work the team did to build the game’s world, going to “a lot of location research in places like Mexico and all across Asia,” to give them “real-world inspiration.”
“We did a lot of location research in places like Mexico and all across Asia, so there’s a lot of real-world inspiration on how the city looks. The map is two-and-a-half to three times bigger than the first game, so increasing that scale in every respect was something we fought for — along with more options in combat with her Lunar and Jupiter gravity styles, while also keeping the accessibility that made Gravity Rush so easy to get into.”
Finally, Toyama revealed that Gravity Rush 2 will feature over fifty side quests with light-hearted moments in between to loosen the stress off the player.
“We wanted to make a positive, upbeat game, but that naturally manifested itself from the concept of controlling gravity. It may have been a bit too strange having the story go too dark from that idea, so making it vibrant was something that just gelled.”
Gravity Rush 2 releases later this year exclusively on PS4.