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Max Payne 3 is “Not a Port”, Supports DirectX 11

March 22, 2012 by Ian Miles Cheong

Rockstar claims Max Payne 3 for the PC is not a port, with support for DX11.

Rockstar Games revealed today that the PC version of Max Payne 3 is native to the platform, with out-of-the-box support for DirectX 11 and 3D functionality—features expected of games native to the PC.

The studio insists that the game is not a port of the console version and that it has been built from the ground up to run on the PC. The fact sheet containing the information states that the game will “run beautifully straight out of the box,” provided your computer has the horsepower to run it.

“We’re proud to say that Max Payne 3 will support DirectX 11 features including tessellation,” says Rockstar.

“This means a higher frame rate, greater visual fidelity, precision mouse and keyboard controls, a full suite of customizable visual and control settings, and optional 3D functionality for an even greater sense of immersion.”

Rockstar promises that players with less beefy rigs will also be able to run the game, thanks to the game’s configurability and system options.

The announcement is accompanied by four new screenshots from the game’s single player campaign.

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