Ready At Dawn was one of the first developers to release a PS4-exclusive, and that was The Order 1886. Some may see it as a poor game, others actually liked it, but the good thing is Ready at Dawn’s founder Ru Weerasuriya acknowledged the successes and failures of his studio’s game.
Speaking to MCV UK, He talked about how he believes that The Order 1886 made his studio’s members “a lot smarter” in terms of “how and where to take risks, how to approach certain problems and where to manage ourselves.”
“The Order was really us trying to break certain boundaries, whether it was technical or artistic. We were willing to take risks to see what would work and what wouldn’t. It changed the way we are developing and it cemented certain other things that we have always been able to do well. We have always been at the high end of showcasing what a console can do visually and technically. But it also taught us how and where to take risks, how to approach certain problems and where to manage ourselves, and those lessons we have taken to our co-publishing operation. The self-management lessons we learned over the course of The Order has made us a lot smarter.”
In another interview, this time with Eurogamer, he expressed the challenges Ready At Dawn faced while making this game, and how the team is about “a quarter to a fifth the size of most other AAA teams,” which made their task even harder.
“We stayed a small team until the end of that project. People didn’t know that, but we were probably a quarter to a fifth the size of most other AAA teams. For us it’s a proud moment. Like we broke through certain barriers when it came to technology.”
The studio’s next game is titled De-Formers, and it’s a physics-based arena combat game coming to the PS4, Xbox One and PC.