AI is now making game developers fearful of releasing their work.

Alliance Arts, the developers of Drunken Goddess Reflux, shared this update on Steam:
We have decided to cancel the public release of the Drunken Goddess Reflux demo, originally scheduled for Monday, October 19, and will instead hold a closed play session for a limited number of participants.
… We are concerned that, based on the content of the demo, works imitating or replicating this game’s presentation and gameplay could be quickly produced using AI or other tools and released ahead of the game’s launch.
Drunken Goddess Reflux is a Russian roulette style drinking game where you choose to take one of three alcohol shots while playing against a female demon, with opportunities to cheat.
It’s the kind of small charming indie game that could earn a bigger audience in the past. But now that we see how easy it is to recompile classic games and emulators, it’s easy to see how games like this are vulnerable to AI.
It makes an interesting contrast to XBOX Labs, but raises the question if all game companies should also worry AI can immediately duplicate their games after release.
