The Last Guardian, developed by genDESIGN and published by Sony Interactive Entertainment, was originally announced back in E3 2009, and we were supposed to see it on the PS3, but according to Ueda, the legendary designer, we are definitely going to get it this year.
Edge Magazine’s Issue 294 featured the first ever hands-on preview for The Last Guardian, accompanied with an interview with Ueda, and some discussion about the game in general, which eventually lead to the reveal of some new information about the game.
First, Ueda confirmed the 2016 release window by saying: “Since this is the year we will see the game’s release, I do have some worries, but I’m also very excited.”
As for the preview, it revealed some new gameplay mechanics regarding the puzzles featured in The Last Guardian and how to solve them. For an instance, the little boy character will be holding a piece of circular armor, which can be used by “holding circle,” in order to project a crosshair onto an object in front of him. This crosshair instructs Trico, your giant flying companion, to fire “a devastating beam of red lightning from its tail” and destroy the target.
“Holding circle ‘illuminates’ the device, shining what is ostensibly an ornate crosshair onto any surface it’s aimed at… [Trico] can fire a devastating beam of red lightning from its tail, and will direct this power wherever we point the mirrored shield.”
The most impressive information was related to your companion, which according to Ueda, isn’t exactly a “companion,” since it is a “free-spirited creature that flagrantly disregards your attempts to tame it.”
A question was asked regarding this statement, and it was if that will affect player’s progress and if it will cause frustration at times. Ueda answered with: “It would be a lie to stay that I have no worries, but another game where you can completely control a creature wouldn’t be enjoyable for me because there are a lot out there where you can do that. I think I’ve had enough of them.”
“This creature isn’t like the cute pets that exist in other games, or an ally that’s really useful. The role of the creature is ambiguous; that’s something we wanted to express in the game, and it doesn’t always do what you ask it to do. That’s one of the themes of The Last Guardian. It’s something that’s difficult, and completely different. I want to create the next thing – an experience that people have never had before.
“The amount of code is very large compared to AI in conventional games. We’ve given this creature its own desires, so depending on what action it wants to take, that affects everything, including its animation. It’s not like a normal humanoid character.”
Trico sure looks like an interesting character to bond with and have beside you on your journey. The Last Guardian releases in 2016 exclusively for the PS4.