Stellaris Breaks Paradox Day One Sales Records

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Paradox’s Stellaris launched yesterday and went on to break day one sales records for the company.

The sci-fi strategy game sold more than 200,000 units during the first day of availability recorded 68,000 simultaneous players on launch, breaking the record previously held by Cities: Skylines.

In a press release, Paradox said, “for the internal development studio, the game has broken every record available and is the studio’s fastest selling game ever.”

Stellaris breaks a lot of new ground for Paradox Development Studio. It is a type of game we have never attempted to do before, and we are immensely satisfied to see this leap of faith work out well, especially with all the positive response we are getting from the players,” Henrik Fåhraeus, game director of Stellaris, commented. “We are listening very keenly to all the feedback we are getting and look forward to many years of continued expansions and improvements to the game. Let’s make space great again, together!”

Stellaris allows players to craft their own society and launch into the galaxy, discovering alien races, engaging in diplomacy, waging war, and managing domestic politics and economics. The game’s enemy factions and created randomly while star systems are procedurally generated, meaning no two playthroughs should ever be the same.