Twisted Metal has been affected—no, plagued—by a host of issues in its multiplayer (and primarily accessed) mode. Its developer, Eat Sleep Play, has already released a fix that addresses some of the game's issues last week—notably the problems relating to matchmaking.
Of that patch, creator David Jaffe wrote:
“It looks like they’ve solved all (or at least a very big portion) of the matchmaking issues with Twisted Metal. I’ll explain best I can in my layman’s terms: quick online and select a match are pulling from the same pool. So if you are browsing, by the time you pick a game none of those players are available anymore. You only get in a game really if you get into quick match. At least I was told this (although I know some players have struggled to get into a fast match as well). Either way, progress! They say they expect to have a fix deployed in a few hours. I will keep you informed. Also, looking into the crash issue—will do my best to get some feedback on that sometime today. Thanks all!”
Today, David Jaffe wrote about a patch slated for release in a few days which he hopes will address the game's server disconnection issues. He described the situation as "utterly unacceptable and shit," and vowed to fix these issues.
Kudos to Jaffe for being as forthcoming and transparent with the game's continued development as he is.