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Stellaris Will Be Extremely Moddable, New Modding Tools Released

May 2, 2016 by Ian Miles Cheong

New modding tools for Stellaris are out.

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Paradox Interactive and the developers at Paradox Development Studio have announced today that their upcoming 4X space game Stellaris will be the most moddable game they’ve ever developed. The game’s Clausewitz engine will allow gamers to create full conversion mods that change literally every aspect of Stellaris.

The developers released a new video alongside a new 3D model exporter tool that allows users to create full conversion mods for Stellaris and the upcoming Hearts of Iron IV. The tool is named Clausewitz Maya Exporter, and makes it easy for prospective game developers to add their own models and units into the latest games. It also has partial support for Europa Universalis IV and Crusader Kings II.

“Modding has always been a core part of our games. Many fans of ours became exposed to our games through mods and working with these users and creators has always been important to us” says Henrik Fåhraeus, Game Director for Stellaris. “The community has been asking for more total conversion mods and we want to make it easy as possible for our talented fans to make them”

“Any gameplay exposed to the player in Stellaris should be moddable,” says Stellaris Game Designer, Joakim Andreasson, “So our modders can change pretty much every value, most of the game rules, and the content they see within the game”

Watch the video below.

“We’re excited to see what the community can bring to our games,” said Fåhraeus. “We’ve seen some great ideas on our forum and we’re looking forward to seeing what kind of ships, aliens and other things the community will add to the game”

To download the tool, just create a Paradox Account and hit the “Downloads” tab on the account page.

Stellaris is out on May 9 for the PC.

Be sure to check out our interview with Paradox’s Henrik Fåhraeus.

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