• Skip to main content
  • Skip to header right navigation
  • Skip to site footer
Gameranx

Gameranx

Video Game News, Lists & Guides

  • News
  • Features
  • Platforms
    • Xbox Series X
    • PS5
    • Nintendo
  • Videos
  • Upcoming Games
  • Guides

Bungie’s Cancelled Game Gypsum Cast Players As A Minotaur

March 21, 2016 by Stephen Daly

Marty O’Donnell produced music for the game, which was built on Halo: Combat Evolved’s engine.

Former Bungie composer Marty O’Donnell has spoken to IGN about a cancelled game project from the developer called Gypsum.

The team behind the project originally worked on another cancelled game, Phoenix, which staff at the studio said they were more excited about than Halo. For various reasons, Phoenix never took off and the team was permitted to work on a new project, which became Gypsum. The game cast players as a Minotaur, a half man, half bull creature from Greek mythology in a third-person mythical fantasy game.

O’Donnell says development on Gypsum went quite far and he produced music for the game. He believes the game was built on a modified version of the Halo: Combat Evolved engine with some remnants of the Phoenix engine included.

The only other game to be released on the Halo 1 engine was Stubbs the Zombie.

Gypsum had a “very good playable prototype demo that I think you could play for 20 minutes and do an entire level.”

Bungie eventually abandoned the project because it needed all of its staff to work on Halo 2. The Oni team from shuttered studio Bungie West were developing a project called Monster Hunter at Bungie Seattle (no connection to what would become Capcom’s franchise) at a conceptual level, which O’Donnell remembers doing a treatment on. That team was reassigned to Halo 1 multiplayer and as the scope of Halo 2 expanded, all other projects at the studio were cancelled.

These days, 343 Industries develops the Halo games, most recently Halo 5: Guardians while The Creative Assembly is currently working on Halo Wars 2. Bungie has moved on to Destiny and is currently developing a sequel which is due for release in 2017.

O’Donnell was fired from the developer in 2014. He recently spoke out about that experience.

Share this post:

FacebookTwitterLinkedInPinterest

Recent Videos

10 Weird Gaming Stories of October 2026

10 Weird Gaming Stories of October 2026

GTA6 SIZE REVEALED, ELDER SCROLLS 6 LEAKED? & MORE

GTA6 SIZE REVEALED, ELDER SCROLLS 6 LEAKED? & MORE

Phantom Blade Zero: 10 Things The Game DOESN'T TELL YOU

Phantom Blade Zero: 10 Things The Game DOESN'T TELL YOU

10 Grindy Games So Addictive You'll LOSE Track of Time

10 Grindy Games So Addictive You'll LOSE Track of Time

iPhone Duo - Before You Buy

iPhone Duo - Before You Buy

20 NEW Games That Look Too Good To Be True

20 NEW Games That Look Too Good To Be True

Phantom Blade Zero - Before You Buy

Phantom Blade Zero - Before You Buy

20 Sequels That Are NEVER GETTING MADE & Why

20 Sequels That Are NEVER GETTING MADE & Why

20 Upcoming Games WE'RE WORRIED ABOUT

20 Upcoming Games WE'RE WORRIED ABOUT

Category: UpdatesTag: Bungie, Halo, Marty O'Donnell

Sidebar

Recent Posts

  • Anthropic Cracks Down On Claude Vibe Coding Ports And Decompilations Of “Existing Games”
  • South Park Shares Preview Of A Dogged Throwdown In GTA 6
  • Roblox Moves Quickly To Delete “Ports” Of Undertale, Halo, And Left 4 Dead On Their Platform
  • Rumor: GTA 6’s Rumor Embargo Ends On November 18 – And Review Copies Are Going Out Now
  • Rumor: XBOX COO Helen Chiang Leaves After Three Months – Did She Commit ‘Policy Violations’?

Copyright © 2026 · Gameranx · All Rights Reserved · Powered by Mai Theme