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No Two Battlezone Campaigns Will Be The Same

March 14, 2016 by Ian Miles Cheong

The upcoming Battlezone will feature procedurally generated campaigns.

gd1
Battlezone
is getting remade by Rebellion. Today, the independent developer and publisher lifted the lid on the game’s planned single-player campaign, which it describes as both procedural and randomized.

The studio says that the game’s single-player campaign will be dynamic, offering content that no two players will find identical. It says that the game’s campaign experience offers near-unlimited replayability, as such.

Whenever a player begins a new campaign, the game’s “Hex” campaign map will be regenerated procedurally with dozens of environments, levels and mission types blended together into new combinations for a unique experience each time.

In addition to the campaign announcement, the studio released a trailer to showcase, featuring its new VR cockpit, enemies, and some of the environments players will experience. These areas include a night-time arena, industrial environments, icy wastes, and an updated version of the neon level first seen in the original teaser.

“I think VR has an unfair reputation for just offering cool bitesize experiences, but we want to come out firing and deliver the kind of substantial content early adopters are crying out for,” said Rebellion CEO and Creative Director Jason Kingsley.

“Obviously we’re hoping that Battlezone will be one of the first PlayStation VR games players buy, but we’re also designing it to be the one they return to time and time again… once VR has taken over the world of course!”

We’ll have more details about Battlezone as information surfaces.

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