Here’s How Capcom Plans To Punish Street Fighter V Rage-Quitters

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Capcom acknowledged the rage quitting issue last week when its released the patch to fix matchmaking issues in Street Fighter V. The developer said it would come up with ways to deal with the issue. Today, the studio shared details on how it plans to penalize players who leave games in order to preserve their win/loss record.

With no real system in place, Capcom says it will employ a short-term fix by punishing repeat offenders until they can come with a better, long-term solution for the problem. They also thanked fans for sending in videos and reports detailing this behavior.

“Ever since last week, we’ve received a ton of videos both here on Unity and our social channels which we’ve been able to cross reference with our data and put together a clear picture as to which players are abusing the system,” said Capcom in a statement. “Though we were pretty confident that players in our system who had high disconnect rates were indeed those who were attempting to avoid a loss at all costs, we didn’t want to start dishing out any punishments without clear proof.”

Capcom says it’s working with its server team to develop a system that allows them to see who is abusing the game by ragequitting. As such, it will not be necessary for players to record and send in videos of the abuse.

“We will be punishing players on a weekly basis who have extremely high disconnect rates coupled with unrealistic win rates,” Capcom said, adding that it will be punishing the worst offenders. Players who simply drop out because of bad internet connections will not be penalized in any way. Only those with a high percentage of disconnects will be affected by the new rules.

“Moving forward, we will be making a sweep each week based on accounts in our system that have abnormally high disconnect rates (particularly at the end of the match) and will reset their League Points,” said the developer.

Capcom says it will add new modes and bug fixes to the game in future updates. The studio had previously teased an arcade mode.