• Skip to main content
  • Skip to header right navigation
  • Skip to site footer
Gameranx

Gameranx

Video Game News, Lists & Guides

  • News
  • Features
  • Platforms
    • Xbox Series X
    • PS5
    • Nintendo
  • Videos
  • Upcoming Games
  • Guides

Pentiment’s Voice Acting (Or Lack Of) And How Fancy Fonts Offset It

November 14, 2022 by Paul James

Conveying feeling through font

Obsidian Entertainment have been on something of a tear for quite a while now. From The Outer Worlds to Grounded, and now, only a few short months after Grounded reached its 1.0 status, and now their next game, Pentiment is ready to roll out onto virtual shelves as well. As of the time of writing, reviews are just hours away from dropping, but in the meantime, the team at Obsidian are keen to share some insights into how the sausage was made, and, as we learn from a developer video we’ve learned how the lack of voice acting in the game, has not led to a lack of expression in the game, with clever use of fonts doing all of the heavy lifting in this space.

Josh Sawyer, the Obsidian genius behind some of the studios’ most acclaimed works, Fallout: New Vegas, and Pillars Of Eternity, spoke in the developer video, about how the font style and its book-like art help drive the 25 year in-game tale forward, saying,

The idea to have the game take place over 25 years largely came from my interest in showing how the changes and the choices that the player makes impact the community over longer than the typical amount of time that a game takes place in,

Obsidian’s Alec Fray, Producer of Pentiment, looks at the development of printed press though the duration of the game as being a key point that leads to the changes in font you’ll see in the game, continuing on to say,

More people are becoming educated. That literally changes who we are as people. Text plays a fundamental role in Pentiment‘s narrative, too – with no voice acting, Andreas’ interpretation of the people he meets is depicted in the fonts used for their dialogue.

Next, Obsidian’s Art Director, Hannah Kennedy, touched on how the fonts themselves help to represent the different voices being projected as well, saying

The fonts that we ended up developing I think played a big role into giving characters different flavours of voices

Finally, Sawyer spoke of how the heads of characters were actually animated in 3D to help convey expression further

We really tried to emphasise a lot of head movement, especially when it came to the faces, being able to communicate expressions was very important.

Pentiment is available on Xbox One, Xbox Series X|S and PC today.

Share this post:

FacebookTwitterLinkedInPinterest

Recent Videos

SONY CLOSES MAJOR STUDIO, HEAD OF XBOX RETIRES & MORE

SONY CLOSES MAJOR STUDIO, HEAD OF XBOX RETIRES & MORE

20 Best Recent Games That Are NOW DIRT CHEAP

20 Best Recent Games That Are NOW DIRT CHEAP

10 Upcoming Games With INSANE Graphics

10 Upcoming Games With INSANE Graphics

Resident Evil Requiem: 10 BIGGEST CHANGES

Resident Evil Requiem: 10 BIGGEST CHANGES

20 AA Games We CAN'T WAIT To Play

20 AA Games We CAN'T WAIT To Play

50 BEST Sci-Fi Games You SHOULD NOT Miss

50 BEST Sci-Fi Games You SHOULD NOT Miss

10 Early Access Games That Have Improved a LOT

10 Early Access Games That Have Improved a LOT

God of War: Sons of Sparta - Before You Buy

God of War: Sons of Sparta - Before You Buy

BIG NEW PLAYSTATION STATE OF PLAY GAME ANNOUNCEMENTS & MORE

BIG NEW PLAYSTATION STATE OF PLAY GAME ANNOUNCEMENTS & MORE

Category: UpdatesTag: Obsidian Entertainment, PC, Pentiment, Xbox One, Xbox Series X|S

Sidebar

Recent Posts

  • Rumor: Next Santa Monica Studio Game Is Not Focused On *Atreus*
  • Pokemon Presents Confirmed Next Week
  • Rockstar Seems To Have A Secret Bonus Limited To Some GTA Online Players
  • Naughty Dog Is Hiring For Intergalactic: The Heretic Prophet – And Possibly More
  • Rockstar Changed One Line In Trevor’s Dialogue In GTA V (Guess)

Copyright © 2026 · Gameranx · All Rights Reserved · Powered by Mai Theme