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Skyrim Gets Patched to 1.2: Fixes Performance Issues

November 28, 2011 by Ian Miles Cheong

Skyrim for the PS3 gets a huge performance boost with this new patch.

Skyrim

A new update (v1.2) is currently being rolled out for Skyrim across every platform the game is on.

The patch was first released on the PlayStation 3, where—according to Bethesda—it is said to alleviate the performance and lag issues that players with large save games were facing. The issue mainly affected players who engaged in Skyrim for long periods of time, as it slowed the game to a crawl.

The patch will be made available on both the Xbox 360 and PC this Wednesday, November 30th. The Xbox 360 version of the game will be fixed so that textures will properly upgrade when installed to the drive.

The full patch notes can be read below:

  • Improved occasional performance issues resulting from long term play (PlayStation 3)
  • Fixed issue where textures would not properly upgrade when installed to drive (Xbox 360)
  • Fixed crash on startup when audio is set to sample rate other than 44100Hz (PC)
  • Fixed issue where projectiles did not properly fade away
  • Fixed occasional issue where a guest would arrive to the player’s wedding dead
  • Dragon corpses now clean up properly
  • Fixed rare issue where dragons would not attack
  • Fixed rare NPC sleeping animation bug
  • Fixed rare issue with dead corpses being cleared up prematurely
  • Skeleton Key will now work properly if player has no lockpicks in their inventory
  • Fixed rare issue with renaming enchanted weapons and armor
  • Fixed rare issue with dragons not properly giving souls after death
  • ESC button can now be used to exit menus (PC)
  • Fixed occasional mouse sensitivity issues (PC)
  • General functionality fixes related to remapping buttons and controls (PC)

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