Sometimes it’s hard to tell how much research goes into a game. Take, for instance, Fallout 4: if you don’t stop and take a look around, you might not even notice how meticulously it replicates Boston. Far Cry Primal similarly required major historical research even though it’s a fantasy game, according to an interview with GameSpot.
“We spoke to anthropologists and linguists, as you can tell. We turned to linguists a lot to get that language right,” says lead writer Kevin Shortt. The actual languages in the game, Wenja, Udam, and Izila, are based on three real languages.
The team also wanted the characters to feel rooted in the reality of the time period. “We knew that we still wanted to have fun with our colourful characters but they have to be grounded in the period,” says Shortt. “So we can't just go crazy and make up some wizard. They've got to make sense. So we have the shaman, which is reflective of the period.”
Far Cry Primal hits shelves on February 23 for PS4 and Xbox One.
Leave a Reply
You must be logged in to post a comment.