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Torment: Tides of Numenera Heads to Steam Early Access

January 26, 2016 by Ian Miles Cheong

You can play an Early Access version of Torment today.

InXile's Torment: Tides of Numenera is now available as a Steam Early Access title. The game is designed as a spiritual sequel to Planescape: Torment, an RPG from the early 2000's that many RPG fans regard as being one of the best-written RPGs of all time. 

In the new title, players will immerse themselves in Monte Cook's Numenera setting, set on an Earth many aeons into the future. This isometric single-player RPG offers turn-based tactical combat and provides players with a lot of agency to decide what their character chooses to say, affecting the situation and the world around her.

The game is in development at the studio that made Wasteland 2 and is slated for final release later this year. 

Here are some of its main features:

  • A Deep, Thematically Satisfying Story. The philosophical underpinnings of Torment drive the game, both mechanically and narratively. Your words, choices, and actions are your primary weapons. 
  • A World Unlike Any Other. Journey across the Ninth World, a fantastic, original setting, with awe-inspiring visuals, offbeat and unpredictable items to use in and out of battle, and stunning feats of magic. Powered by technology used in the award-winning Pillars of Eternity by Obsidian Entertainment, the Numenera setting by Monte Cook provides endless wonders and impossibly imaginative locations for you to explore. 
  • A Rich, Personal Narrative. Thoughtful and character-driven, the story is epic in feel but deeply personal in substance, with nontraditional characters and companions whose motivations and desires shape their actions throughout the game. 
  • Reactivity, Replayability, and the Tides. Your choices matter, and morality in the Ninth World is not a simple matter of “right” and “wrong”. You will decide the fates of those around you, and characters will react to your decisions and reputation. The result is a deeply replayable experience that arises naturally from your actions throughout the game. 
  • A New Take on Combat. With the Crisis system, combat is more than just bashing your enemies. Plan your way through hand-crafted set-pieces which combine battles with environmental puzzles, social interaction, stealth, and more.

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