• Skip to main content
  • Skip to header right navigation
  • Skip to site footer
Gameranx

Gameranx

Video Game News, Lists & Guides

  • News
  • Features
  • Platforms
    • Xbox Series X
    • PS5
    • Nintendo
  • Videos
  • Upcoming Games
  • Guides

Assassin’s Creed Syndicate 1.3 Update Released, Includes AI Fixes

December 8, 2015 by Ian Miles Cheong

The AI has been given some fixes in the game’s latest update.

Ubisoft has released a new patch for Assassin's Creed Syndicate for the Xbox One and PS4 versions of the game, bringing it up to version 1.3. The patch notes detail that the update includes fixes affecting NPCs during Gang War activities and a variety of HUD/Menu problems.

The size of the patch depends on how many of the previous updates you downloaded and can range between 700 to 750MB on either system. If you already grabbed the 1.2 patch, the new update should only weigh around 150MB.

Here's what's up:

Online

    Fixed a display issue with add-on price for the Season Pass owners
    Fixed an issue where sometimes The Ubisoft Club Rewards couldn't be equipped right after redeeming them

AI/NPC

    Fixed an issue in the Gang War activity where enemy NPCs would sometimes disappear after eliminating the gang leader

Game System

    Fixed an issue where it was sometimes possible to switch gear when the player was not supposed to
    Fixed an issue where switching characters could cause two instances of Evie to appear

World/3D/Menu/HUD

    Fixed an issue where the “Letter from the Front“ collectibles would not appear on the minimap
    Fixed an issue with the brightness of the map in the “Strange Bed fellows” mission
    Fixed some collisions and navigation issues
    Fixed some icons issues
    Fixed an issue where the Kenway flag model would not appear after obtaining it

Fight

    Fixed an issue where, in some cases, the player would not always play his hurt animation

Mission

    Fixed an issue with ally stations that sometimes prevented the player from hiring them
    Fixed an issue in the "Change of Plans" mission where the gate from the sewers could be locked, thus blocking the player's progression

Behavior

    Fixed some issues with the player's animations
    Fixed some issues where the player could get stuck in specific places
    Fixed an issue in the "Darwin kidnapping" mission where, in some cases, the player could not carry him anymore

Stability/Performance

    Improved performance and stability

Share this post:

FacebookTwitterLinkedInPinterest

Recent Videos

20 Legendary Games That AGED LIKE MILK

20 Legendary Games That AGED LIKE MILK

10 Weird Gaming Stories of October 2026

10 Weird Gaming Stories of October 2026

GTA6 SIZE REVEALED, ELDER SCROLLS 6 LEAKED? & MORE

GTA6 SIZE REVEALED, ELDER SCROLLS 6 LEAKED? & MORE

Phantom Blade Zero: 10 Things The Game DOESN'T TELL YOU

Phantom Blade Zero: 10 Things The Game DOESN'T TELL YOU

10 Grindy Games So Addictive You'll LOSE Track of Time

10 Grindy Games So Addictive You'll LOSE Track of Time

iPhone Duo - Before You Buy

iPhone Duo - Before You Buy

20 NEW Games That Look Too Good To Be True

20 NEW Games That Look Too Good To Be True

Phantom Blade Zero - Before You Buy

Phantom Blade Zero - Before You Buy

20 Sequels That Are NEVER GETTING MADE & Why

20 Sequels That Are NEVER GETTING MADE & Why

Category: UpdatesTag: Assassin's Creed Syndicate

Sidebar

Recent Posts

  • Rumor: GTA 6 Now Has To Be Played On PS5’s Latest System Update For “Security Fixes”
  • Anthropic Cracks Down On Claude Vibe Coding Ports And Decompilations Of “Existing Games”
  • South Park Shares Preview Of A Dogged Throwdown In GTA 6
  • Roblox Moves Quickly To Delete “Ports” Of Undertale, Halo, And Left 4 Dead On Their Platform
  • Rumor: GTA 6’s Rumor Embargo Ends On November 18 – And Review Copies Are Going Out Now

Copyright © 2026 · Gameranx · All Rights Reserved · Powered by Mai Theme