• Skip to main content
  • Skip to header right navigation
  • Skip to site footer
Gameranx

Gameranx

Video Game News, Lists & Guides

  • News
  • Features
  • Platforms
    • Xbox Series X
    • PS5
    • Nintendo
  • Videos
  • Upcoming Games
  • Guides

Assassin’s Creed Syndicate 1.3 Update Released, Includes AI Fixes

December 8, 2015 by Ian Miles Cheong

The AI has been given some fixes in the game’s latest update.

Ubisoft has released a new patch for Assassin's Creed Syndicate for the Xbox One and PS4 versions of the game, bringing it up to version 1.3. The patch notes detail that the update includes fixes affecting NPCs during Gang War activities and a variety of HUD/Menu problems.

The size of the patch depends on how many of the previous updates you downloaded and can range between 700 to 750MB on either system. If you already grabbed the 1.2 patch, the new update should only weigh around 150MB.

Here's what's up:

Online

    Fixed a display issue with add-on price for the Season Pass owners
    Fixed an issue where sometimes The Ubisoft Club Rewards couldn't be equipped right after redeeming them

AI/NPC

    Fixed an issue in the Gang War activity where enemy NPCs would sometimes disappear after eliminating the gang leader

Game System

    Fixed an issue where it was sometimes possible to switch gear when the player was not supposed to
    Fixed an issue where switching characters could cause two instances of Evie to appear

World/3D/Menu/HUD

    Fixed an issue where the “Letter from the Front“ collectibles would not appear on the minimap
    Fixed an issue with the brightness of the map in the “Strange Bed fellows” mission
    Fixed some collisions and navigation issues
    Fixed some icons issues
    Fixed an issue where the Kenway flag model would not appear after obtaining it

Fight

    Fixed an issue where, in some cases, the player would not always play his hurt animation

Mission

    Fixed an issue with ally stations that sometimes prevented the player from hiring them
    Fixed an issue in the "Change of Plans" mission where the gate from the sewers could be locked, thus blocking the player's progression

Behavior

    Fixed some issues with the player's animations
    Fixed some issues where the player could get stuck in specific places
    Fixed an issue in the "Darwin kidnapping" mission where, in some cases, the player could not carry him anymore

Stability/Performance

    Improved performance and stability

Share this post:

FacebookTwitterLinkedInPinterest

Recent Videos

20 Insane Things Games Did That NOBODY NOTICED

20 Insane Things Games Did That NOBODY NOTICED

20 Open World Games That MAKE YOU FEEL LONELY

20 Open World Games That MAKE YOU FEEL LONELY

AC BLACK FLAG REMAKE BIGGEST CHANGES & MORE

AC BLACK FLAG REMAKE BIGGEST CHANGES & MORE

Saros - Before You Buy

Saros - Before You Buy

How Capcom Did The IMPOSSIBLE

How Capcom Did The IMPOSSIBLE

20 Games Where You REGRET Doing The RIGHT THING

20 Games Where You REGRET Doing The RIGHT THING

Why a SUPERMAN Video Game Is So Hard To Make

Why a SUPERMAN Video Game Is So Hard To Make

20 Games That Are WAY Better on Higher Difficulty

20 Games That Are WAY Better on Higher Difficulty

GTA 6: 10 Features IT SHOULD STEAL

GTA 6: 10 Features IT SHOULD STEAL

Category: UpdatesTag: Assassin's Creed Syndicate

Sidebar

Recent Posts

  • Shuhei Yoshida: PlayStation Studios’ PC Ports Did Not Affect PS5 Sales, Sees No Proof They Will Stop
  • Rumor: Gears of War: E-Day Releasing On Or After September 2026
  • Rumor: PlayStation Studios Were Given Information About Upcoming PlayStation Handheld
  • Ubisoft Finally Reveals Assassin’s Creed Black Flag Resynced
  • Asha Sharma & Matt Booty Shares Xbox Letter To The World – A Manifesto For Their Future

Copyright © 2026 · Gameranx · All Rights Reserved · Powered by Mai Theme