The news comes along with an update from project director Kevin Saunders, who announced his departure from inXile Entertainment and Tides. "With the major creative and production decisions now resolved, and the team charging full speed toward completing the game, inXile and I have decided it is time for me to depart from the studio," writes Saunders in his post. "I am proud of the project that I’m leaving in capable hands, and while I do not know what I’ll do next, I look forward to new challenges and opportunities.”
After announcing that he would now be managing development on Tides, Chris Keenan reassured backers that the core vision will be upheld. "However, to maintain the quality standard we've set for ourselves, we can't rush through these final stages to get it out the door," writes Keenan. "Instead, we're going to take the time we need on Torment: Tides of Numenera, which means we are planning a 2016 release."