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Miyamoto Asked Rare to Reduce the Amount of Killing GoldenEye

October 26, 2015 by Stephen Daly

Bond would meet the enemies he just ‘shot in the leg’ in the hospital.

Rare's GoldenEye 007 was revolutionary when it landed in 1997 and, being a James Bond game, it was also violent, which didn't sit well with Nintendo's family-friendly ethos. 

Mario creator Shigeru Miyamoto faxed the game's developer, Rare, with some suggestions he wanted to see implemented.

"One point was that there was too much close-up killing – he found it a bit too horrible," Hollis said. Speaking at the GameCity festival in Nottingham, UK, co-designer Martin Hollis commented, "I don’t think I did anything with that input. The second point was, he felt the game was too tragic, with all the killing. He suggested that it might be nice if, at the end of the game, you got to shake hands with all your enemies in the hospital.”

Miyamoto suggested that Bond's enemies simply be "shot in the leg" and end up in hospital. While that never happened, Rare did add include a note in the credits noting that the game was fiction. 

You can kind out more about Hollis' thoughts on GoldenEye and the studio's dealing with Nintendo on The Guardian. 

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