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Modern Warfare 3’s dedicated servers to remedy the second installment’s problems

September 27, 2011 by Karol Sultanescu

Infinity Ward’s upcoming sequel of the popular shooter series will ditch MW2’s peer-to-peer only matchmaking on the PC platform as a result of the latter’s shortcomings.

modern warfare 3

Popular demand and feedback, as well as numerous problems with cheating and hacking have pushed Infinity Ward to bring back dedicated server support on the upcoming military shooter. Robert Bowling has explained the developer’s perspective on the matter: “Coming out of Modern Warfare 2 it was pretty clear what our PC audience was looking for and what direction they wanted us to go in.”

The main reasoning Modern Warfare had peer-to-peer matchmaking on the PC platform was the desire to have created a unified IWNet online platform. That did not come to be though, as MW2’s peer-to-peer matchmaking “regretfully didn’t achieve what we wanted it to achieve”. 

Taking a stance against the cheating and hacking that were running rampart on the PC, Infinity Ward has done some back end work, also adding some of the monitoring tech introduced in last year’s Black Ops.

Having dedicated servers is certainly a step in the right direction when trying to appeal to the PC gaming crowd, as the threat of a PC-developed Battlefield 3 is not to be taken lightly.

This technology is fully used with the upcoming Elite, the online platform for Call of Duty games.

Call of Duty: Modern Warfare 3 releases November 8th on PC, PlayStation 3 and Xbox 360.

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