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Bungie Lawsuit Reveals Why Destiny’s Storyline is Lackluster

September 8, 2015 by Ian Miles Cheong

Ever wonder why Destiny’s storyline seems so bare compared to Bungie’s previous games? Here’s why.

Destiny was a major commercial success for its developer Bungie and its publisher Activision. However, the game's success in the marketplace hasn't done much to curb criticism of the game, particularly in regards to its story. 

Thanks to recently revealed documents from Destiny composer Marty O'Donnell's lawsuit against Bungie on VentureBeat, we now know the reason for the story's lackluster qualities. 

Apparently, the studio made substantial overhauls to Destiny's story and narrative late in the game's development, leading to a series of delays of the game. It had originally been set to release on September 2013, but delays caused by story retooling in August 2013 pushed it to a March 2014 release date. 

The details of the lawsuit do not disclose the reasons why Bungie decided to rework the game's story, which was rightfully panned by players and critics alike, who complained that the game's story lacked any substance. Much of the Destiny's story was relegated to Codex entries, accessible only through the game's website and not within the game itself. 

As for O'Donnell's lawsuit against the company, it turns out that he was unhappy with Activision's marketing team, which decided to score Destiny trailers without any of his involvement. The dispute ended with a victory to O'Donnell. 

Further details from the lawsuit reveals that Bungie has a contract with Activision to work on five other games. 

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