• Skip to main content
  • Skip to header right navigation
  • Skip to site footer
Gameranx

Gameranx

Video Game News, Lists & Guides

  • News
  • Features
  • Platforms
    • Xbox Series X
    • PS5
    • Nintendo
  • Videos
  • Upcoming Games
  • Guides

Dragon Age 2 Writer David Gaider Explains The Game’s Idiosyncrasies

July 26, 2015 by Ryan Parreno

Are you still bothered by the timeskip? Isabela? The rivalry system? David Gaider chimes in on all of that here.

Are you a Dragon Age fan? Have you always wondered about Bioware’s stranger decisions regarding the story of Dragon Age 2? Writer David Gaider shot the breeze on the thinking behind some of the game’s frustrating, and divisive decisions.

Chances are, the first thing you had in mind was the time skip. Gaider explained that they actually chose this early on in development, so that players could feel complete catharsis. Some fans may not have liked it, but it was a necessity given the games have teaser endings and epilogue slides.

Gaider had to cut a lot of content out of the game, including a plot involving the coterie and Varric. Ultimately, these were due to time constraints, but you can see hints of that plot in the game if you play it now, as the coterie gets mentioned several different times.

Gaider also lamented the thematic inconsistency, between trying to tell the story of the Mage Templar War, and the second act, which focused on the Qunari and Arishok. In fact, given hindsight Gaider would have focused the ending on that second act.

Gaider remains proud of the rivalry / friendship system, but laments that they did not communicate the system well enough to players at the time. It took replaying for some fans to realize the nuances Bioware added into the system.

Isabela is another point of contention for the fans, but Gaider argues that the writing for her was strong. He credits her writer, Sheryl Chee, for taking her character type, in his words, a floozy, and making it an asset.

Ultimately, Dragon Age 2 is radically different from the other games for focusing on the characters rather than a sprawling plot, but Gaider sees this as necessary growing pains for the franchise. He wants fans to think of it as laying the groundwork for much of Dragon Age Inquisition.

You can watch the whole interview above. The video comes to us courtesy of VideoGameSophistry, whom you can subscribe to on YouTube here.

Share this post:

FacebookTwitterLinkedInPinterest

Recent Videos

Why The HELL is NOBODY Buying Games?

Why The HELL is NOBODY Buying Games?

20 BEST Games of 2026 [FIRST HALF]

20 BEST Games of 2026 [FIRST HALF]

10 Most DISAPPOINTING Games of 2026 [First Half]

10 Most DISAPPOINTING Games of 2026 [First Half]

10 GAMES that Embarrass Modern AAA Games

10 GAMES that Embarrass Modern AAA Games

Skyrim in 2026 is A COMPLETELY DIFFERENT GAME

Skyrim in 2026 is A COMPLETELY DIFFERENT GAME

Top 20 NEW Games of 2026 [Second Half]

Top 20 NEW Games of 2026 [Second Half]

20 Games That FORCED YOU TO CHEAT

20 Games That FORCED YOU TO CHEAT

CRIMSON DESERT CHANGING ITS STORY? XBOX COMEBACK PLAN & MORE

CRIMSON DESERT CHANGING ITS STORY? XBOX COMEBACK PLAN & MORE

10 BIGGEST DISAPPOINTMENTS from Summer Game Fest

10 BIGGEST DISAPPOINTMENTS from Summer Game Fest

Category: Updates

Sidebar

Recent Posts

  • GTA 6 Pre-Orders Start June 25, Official Cover Art Finally Revealed
  • “I’m Not Sure There Would Have Been A Number” – Paul Tassi Says Destiny 2 Peaks Haven’t Changed Anything For Bungie
  • Epic Has Announced Lumen Lite For Unreal 5.8, Making Global Illumination Available To Switch 2 At 60 FPS
  • Jason Schreier: “Full Picture Is Not Entirely Clear” Regarding XBOX’s Studios
  • Unreal Engine 6 AI Integration Gets Instant Backlash As Poncle Threatens To Cancel Vampire Survivors Fortnite Collab

Copyright © 2026 · Gameranx · All Rights Reserved · Powered by Mai Theme