• Skip to main content
  • Skip to header right navigation
  • Skip to site footer
Gameranx

Gameranx

Video Game News, Lists & Guides

  • News
  • Features
  • Platforms
    • Xbox Series X
    • PS5
    • Nintendo
  • Videos
  • Upcoming Games
  • Guides

Deathloop’s Dinga Bakaba Shares Experiences In His Rise Through Game Design

March 17, 2022 by Todd Black

Luck, perseverance, and skill

Deathloop

The gaming industry as a whole has evolved greatly over the years. Not the least of which is because at one point in time you could very easily, or at least somewhat easily, make a video game with nothing more than a standard computer…while doing it in your garage or basement. Now, the game industry is incredibly difficult to get into and staying in it (and at a developer worthy of your time) can be a challenge. For the director of the hit game Deathloop, Dinga Bakaba, his journey was even more difficult at times.

In an interview, he talked about his path to the game design field, something that at first…he didn’t know existed:

“In most French articles in magazines, people would only talk about the developers and the programmers, but the term ‘game design’ was not frequent at all,” he explains.

“When I came across this term, I Wikipedia’d it immediately and that clicked. The role of establishing the rules and tweaking them and basically making the game part of a game appealed to me immediately.”

He worked hard to learn that craft, and after bouncing around at a few places, he wound up at Arkane Studios.

“I always loved immersive sims since Ultima Underworld,” he says. “Arkane specialising in that kind of game was always a goal for me when I entered the industry, especially as they were French. When I played the vertical slice [of Dishonored], I immediately felt this was the right place for me. It was exactly the kind of game I wanted to do. Like, you’re never getting rid of me.”

And they didn’t. He worked on the Dishonored franchise in both main titles and led one of the DLC journeys.

Then, some shifts happened and he became the Director of Deathloop. A game that he made sure there was no crunch on, and that it pushed things in a big way to live up to the reputation that Arkane had. The game worked, and the game sold well and was nominated/won many awards. So his journey was, and is, worth every step he took.

Source: GameIndustry.Biz

Share this post:

FacebookTwitterLinkedInPinterest

Recent Videos

Onimusha: Way of the Sword - Before You Buy

Onimusha: Way of the Sword - Before You Buy

15 NEW Free Games of 2026 You SHOULDN'T MISS

15 NEW Free Games of 2026 You SHOULDN'T MISS

20 Single Player Games You Can PLAY for UNLIMITED Hours

20 Single Player Games You Can PLAY for UNLIMITED Hours

GTA6 GAME LENGTH, WORLD SIZE & MORE

GTA6 GAME LENGTH, WORLD SIZE & MORE

GTA 6: Gameplay DETAILS WE FOUND

GTA 6: Gameplay DETAILS WE FOUND

15 Brand NEW Games Announced At Gamescom 2026

15 Brand NEW Games Announced At Gamescom 2026

Star Wars Zero Company - Before You Buy

Star Wars Zero Company - Before You Buy

20 NEW Simulation Games That CHALLENGE REAL LIFE

20 NEW Simulation Games That CHALLENGE REAL LIFE

Why I Haven't Watched THE GTA 6 GAMEPLAY LEAK

Why I Haven't Watched THE GTA 6 GAMEPLAY LEAK

Category: UpdatesTag: Arkane Studios, Bethesda, deathloop

Sidebar

Recent Posts

  • Best New Game Announcements Of August 2026
  • Best New Games of August 2026
  • State Of Play Confirmed September 3, With Back-To-Back Shows From US and Japan
  • XBOX CEO Asha Sharma On Physical Vs. Digital Games: I’m Not In The Business Of Telling Players What To Love
  • Call of Duty Just Took Their Modern Warfare Vs. Cheaters To Their Front Door

Copyright © 2026 · Gameranx · All Rights Reserved · Powered by Mai Theme