Eurogamer’s Digital Foundry went into detail about Halo 5’s performance a few days ago, and a lot of people are unhappy about it. The article wasn’t trying to shoot Halo 5 down; rather, it pointed out some performance fluctuations that 343 Industries may need to address before the game is launched, in order to live up to the 60fps that they'd promised.
343 is given credit where it’s due, but some netizens appear to have been rubbed the wrong way by the article. Game director Frank O’Connor sees it a bit differently though, and he took to Twitter to respond to some comments that fans have made on the article. It almost sounds as if he’s defending the article.
@Crypt0ll7 the article is their editorial speculation. They're entitled to do that and some of it is interesting technical discussion
— Frank O'Connor (@franklez) July 5, 2015
O’Connor sounds like he can take some constructive criticism and put it to good use; he doesn’t seem to feel the need to retaliate. It does seem a little unfair to have passed judgment on an early build, with Halo 5 just entering the last legs of development where optimization is usually done.
It’s possible that the shortcomings mentioned by Eurogamer are in the process of being addressed at this point, even before they were talked about. One thing looks certain though: They know they can’t please everybody, but they’re going to try their best anyway.
@Crypt0ll7 I actually think the story is fine and properly caveated. We need to make a game that looks beautiful. Some of that is numbers.
— Frank O'Connor (@franklez) July 5, 2015
@Crypt0ll7 @JoshingtonState @PlutonForEver @digitalfoundry @eurogamer But a lot of it is subjective aesthetics.
— Frank O'Connor (@franklez) July 5, 2015