Havok says bye bye to PhysX

Havok is the top provider of interactive software and services for digital media creators in the games and movie industries, games like Just Cause 2, Uncharted 2 and Bioshock 2 use it’s proprietary physics engine, while titles like DJ Hero and UFC 2009 Undisputed leverage Havok Cloth alongside established Havok technologies to set new standards for character performance in games.

Havok is showcasing its entire product lineup at this year’s Game Developers Conference in San Francisco. The demonstration videos exhibited at GDC showed off the impressive real-time physics simulations that rival its first competitor PhysX’s offering. While, PhysX offloads the calculation to the GPU, Havok physics are handled in software and calculated on the CPU which makes both entirely different.

Check out the GDC 2010 Destruction Demo below

Also the Havok Cloth demo which is pretty impressive. Havok Cloth is a runtime SDK and tool chain designed to minimize the time that game artists spend on animating the behavior of character garments and skin deformation, while enabling increased believability for cutting-edge games.

For more videos and the full Press Release visit Havok’s Official Website