The action RPG, Dragon Age: Inquisition was released in 2014 and stunned with its background visuals. A YouTuber and freelance 3D artist by the name of Leo Torres created a short video featuring the game in Unreal Engine 5. The video is the second that the artist has done featuring the RPG, with the first one being in July 2021. This cinematic take on the Bioware developed game adds a reality to Dragon Age: Inquisition unseen before and as Torress puts in, “Wouldn’t it be great if Bioware was allowed to go back to Unreal for Dragon Age 4? I mean, c’mon! EA, cut them some slack!” Check out the full video below.
For those who don’t know, Unreal Engine is a game engine developed by Epic Games. It was first revealed in 1998 with the shooter game Unreal and has since been used for a variety of games, films, and television series. The latest version of the engine is Unreal Engine 4 which launched in 2014. However, Unreal Engine 5 is due to release this year in 2022.
The technology is incredibly popular in PC and console games due to its ability to create high-quality graphics. As seen in the video above, Dragon Age: Inquisition is stunning in Unreal Engine 5 and shows the massive leaps in technology possible in gaming today versus in 2014.
Torres’ part two features the Hinterlands in Dragon Age: Inquisition where he is “recreating real-time cinematics” by “utilizing brand new features such as Nanite and Lumen to bring a new dimension to old environments.” The 3D artist adds, “This one was perhaps the most complex one I’ve made to date. A lot of moving parts here – and a lot of speed bumps – but then again, that’s part of the reason for this demo series – to push the boundaries of what UE5 can do.”
Recreating an almost eight-year-old game like Dragon Age: Inquisition really shows what the upcoming engine is capable of. With anticipation for the franchise’s next installment, Dragon Age 4 steadily growing, it will be interesting to see if developers are able to live up to the unreal possibilities of gaming technology today.