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Dead Island Receives Day-One Patch

September 6, 2011 by Gameranx Staff

Dead Island gets patched on day-one; fixes plenty of issues plaguing the game in the process.

dead island

Techland's latest survival zombie game, Dead Island,  will be receiving a day one patch fixing some of the notorious issues faced by journalists who received a review copy of the game. Our reviewer Jacob also faced a few rendering issue which will hopefully be fixed with this patch, giving early buyers a seamless gameplay experience. Check out our full review here and the full list of fixes below [courtesy destructoid].

  • Fixed map synchronization when player joins during map load.

  • Fixed saving player re-spawn position when playing in co-op mode.

  • Fixed occasional inability to complete sidequests in Laboratory.

  • Improved enemy awareness (zombies).

  • Fixed occasional bug with NPC's hands bend (IK)

  • Fixed spawning enemies in some quests after joining co-op game. 

  • Fixed showing locations on invisible NPCs.

  • Fixed potential path blocker when quest "Knockin' on heaven's door" was completed before talking to Dominik during the "On the air" quest.

  • Fixed displaying gather rings near some doors.

  • Fixed enemy reaction to fire. 

  • Fixed enemies' health and stamina bars in co-op.

  • Fixed filtering of games in lobby. 

  • Volume of pickup's engine has been increased. 

  • Fixed a number of issues causing game instability.

  • Fixed the switching of maps upon player death.

  • Fixed enemies unable to reach the player on some arenas.

  • Thrown items cannot be picked up by co-op players for five minutes.

  • Items from freshly opened containers cannot be picked up by other players for five seconds to prevent theft.

  • Fixed animation glitch when trading with team members.

  • More than one player can use a ladder at the same time.

  • Fixed stomping execution animation when target's attacked by a second player.

  • Fixed the infinite respawning of shooting enemies. 

  • Fixed not hiding menu if players die inside a vehicle.

  • Fixed item level calculation when playing New Game Plus.

  • Added information about players requesting pause in co-op.

  • Fixed A.I. animation glitch after fast-traveling or using a map portal.

  • Added distinction between quest checkpoints and other types of saves.

  • Fixed bug causing all inventory to disappear.

  • Fixed reloading and kicking. After the clip goes in, the reload is a success. 

  • Purna can gain bonus rage from both "Grim Inspiration" and "Inspiring Kick".

  • Only "Walker" type enemies increase the extra XP of the "Combo" skill from Xian's Survival skill tree.

  • Health regeneration is disabled during grabs.

  • Focus on items in shops not changing after selling or buying. 

  • More HP for NPCs in escort missions.

  • Butcher enemies won't spawn at all during escort missions (hooray!)

  • Fixed tracking after loading checkpoint. 

  • Increased minimum vertical distance to count a waypoint as passed for NPCs (they no longer wander back-and-forth).

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