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Final Fantasy 15: Devs Run Down Episode Duscae Feedback: Gameplay, Cindy Design ‘Too Sexy’

April 29, 2015 by Ryan Parreno

Tabata is eager to act on gameplay feedback, but not regarding Cindy.

Final Fantasy 15 Director Hajime Tabata and Marketing Manager Akio Ofuji hosted an extensive Active Time Report discussing fan feedback for Episode Duscae.

Topping the list of complaints was that the lock-on function was not useful, being hard to use, does not keep targeted enemies centred, and does not follow enemies properly. Tabata explained it was partly due to them not explaining the system correctly, but changes are needed and being implemented.

Tabata also addressed camera issues, explaining they were open to giving players control over the camera distances.

Regarding issues with the AI, Tabata explains Episode Duscae doesn’t feature a completed AI just yet. He is cognizant of his promise of an AI that will make you feel a sense of camaraderie and self awareness, and they will be polishing this AI to meet that promise.

Regarding visuals, Episode Duscae bluntly does not have anti aliasing implemented. This will be fixed and resolved in the final game for sure. The team had also been working on HD resolution, but acknowledge complaints about framerate, so they will work on this too.

There were other complaints, but one issue that merits mentioning is the feedback regarding NPC mechanic Cindy. Particularly, European players felt that Cindy was dressed ‘too sexy’, although she was meant to be a mechanic. Tabata seems baffled by the issue, and says bluntly that Cindy was not meant to be an erotic character.

Tabata does not seem as eager to take fan feedback when it comes to Cindy’s design. He states there are no current plans to change it, but will be careful to avoid any sexual themes in the way she is presented in the game.

How have you enjoyed Episode Duscae so far? Share your thoughts with us in the comments.

Final Fantasy 15 is planned for release this year for PlayStation 4 and Xbox One.

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