Blizzard has announced plans to remove Rift Trials from Diablo III. The recently added feature was made up of a mini-game in which players fend off waves of enemies for increasing rewards. Players would earn better Greater Rift keys depending on how long they managed to survive the onslaught.
According to Blizzard's Wyatt Cheng, the rift trials were a tedious implementation and he's glad to see them go away.
"The Trials are not good," said the designer during a Twitch broadcast. "We don't like them. I don't like them." Cheng said the rift trials were a necessary part of Diablo III's evolution, but that their time is nearing its end.
"It solved a problem that we had before. And, I don't want to defend Trials. I'm not going to defend Trials. I think that it is the latest in a sequence of events… and Trials will be getting removed from the game. I can't tell you when. I can tell you that we already don't have Trials in our internal builds. We've been playing around with it and testing it, and we are committed to removing them."
The developer further explained his reasoning and what their plans are for the future, which has been transcribed by redditor jmdbcool.
Diablo III's newest patch, 2.2.0, added a number of new items into the game including the game's 2nd season (on the PC) and new forms of treasure goblins.
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