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The Witcher 3 Developer Talks Reason for Delay, Slow Motion Options

April 13, 2015 by Jacob Saylor

CD Projekt Red reveals their development process.

The Witcher 3: Wild Hunt is poised to be one of 2015's biggest, most important game releases. However, it recently suffered a slight delay, which left gamers a bit worried about the state of the game. CD Projekt RED recently took to their official forum in an attempt to ease concerns about the delay.

One fan asked whether or not the delay was caused by development for a single platform:

“When we polish a game, we fix bugs and issues for all 3 platforms, PC and consoles.”

Another user asked about the necessity of slow-mo kills. CD Projekt RED revealed that this is being brought in for functionality. Though, you'll be able to turn the slow-mo off if you really want to:

Actually, you can turn the finishers off in the game options.

Regarding “Horse Slow-Mo” – it is not meant as a sort of finisher. On the horse, when you hold the button for fast attack, it slows down time when you are close to an enemy. This allows you to line up your attack a bit better for a few split seconds. The window for this is relatively short, as it sort of wears off as soon as you get too close to the enemy.

Consider this: horse combat without the slow down didn’t play too well, since the horse movement is quite fast. The high speed, when testing, got even more problematic on horse to horse combat, so the short slow down window (again, only activated when holding the button within a certain range of an enemy) helps a lot here.”

The Witcher 3 is expected on May 19, 2015 on PC, Xbox One, and PlayStation 4.

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