• Skip to main content
  • Skip to header right navigation
  • Skip to site footer
Gameranx

Gameranx

Video Game News, Lists & Guides

  • News
  • Features
  • Platforms
    • Xbox Series X
    • PS5
    • Nintendo
  • Videos
  • Upcoming Games
  • Guides

Number of Concurrent Evolve Players Drops to 5000

March 9, 2015 by Ian Miles Cheong

Evolve’s numbers are on a steady decline barely a month after its release.

Evolve is easily one of the most overhyped games in recent memory, and its release last month was promoted by various events, real-world parties, and a massive advertising campaign that spanned multiple mediums. Its release was also mired by a lot of controversy, mainly relating to the way it priced its DLC and handled its in-game progression system. 

Evolve's release, at least on Steam, saw a relatively low (but sizable) concurrency of 24 thousand players. Contrast that with CS: Global Offensive's concurrency record of 463K and it becomes clear that the game isn't doing so well, especially for a new multiplayer-oriented title.

As of the time of this writing, only 5 thousand players have logged on to play the game concurrently in the last 24 hours. The numbers don't lie: the game is dying as the numbers dip lower and lower, and nothing–at least in the short term–can be done to fix that.

So where did it all go wrong? How did the creators of the massively popular Left 4 Dead its sequel fire such a massive blank? 

The controversy with the DLC and the progression system can't have helped, but additionally, the game–as I noted in my previous article about Evolve–did not have the same co-op hooks as Left 4 Dead, or the newly released multiplayer co-op title Helldivers. 

There are also too many characters to choose from–determined almost at random at the start of games, making players unable to anchor themselves to any one character, at least early on. This is different from how Left 4 Dead allowed players to choose to play as Zoey, Louis, Francis, or Bill–growing attached to each of them in every subsequent playthrough. Sometimes having too many characters can be too much of a good thing. 

Why do you think Evolve failed to gain traction? 

Share this post:

FacebookTwitterLinkedInPinterest

Recent Videos

Gears of War E-Day - Before You Buy

Gears of War E-Day - Before You Buy

10 Older Games You Can Sink 100s of Hours In

10 Older Games You Can Sink 100s of Hours In

The Witcher 3 - 10 Things The Game DOESN'T TELL YOU

The Witcher 3 - 10 Things The Game DOESN'T TELL YOU

The Witcher 3 Remastered - Before You Buy

The Witcher 3 Remastered - Before You Buy

10 WEIRD Gaming Stories of September 2026

10 WEIRD Gaming Stories of September 2026

GTA Definitive Edition Trilogy: 5 Yrs. Later - Before You Buy

GTA Definitive Edition Trilogy: 5 Yrs. Later - Before You Buy

GTA6 COLLECTOR'S EDITION IS WEIRD, ACTIVISION HALO & MORE

GTA6 COLLECTOR'S EDITION IS WEIRD, ACTIVISION HALO & MORE

10 HARD Levels That Are Simply IMPOSSIBLE

10 HARD Levels That Are Simply IMPOSSIBLE

What The HELL Just Happened At Xbox?

What The HELL Just Happened At Xbox?

Category: Updates

Sidebar

Recent Posts

  • Pokemon Legends: Z-A Getting Switch 2 Edition, With Mega Dimension Complete In Game Card
  • Rumor: Pokemon Ruby and Sapphire Releasing On Nintendo Switch Next Week
  • “Next Fucking Adventure.” Suda51 Celebrates Grasshopper Manufacture’s Return To Independence
  • Ubisoft’s Creative House 2 Has Been Rebranded To Massive Entertainment
  • Rumor: Naughty Dog Is Making An Entirely New Uncharted Game After All

Copyright © 2026 · Gameranx · All Rights Reserved · Powered by Mai Theme