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Assassin’s Creed’s Has 700 Years Worth of History

February 27, 2015 by Ian Miles Cheong

Assassin’s Creed may last another ten to twenty years.

The massively popular series of games from Ubisoft, Assassin's Creed, has a long future ahead of it. Ubisoft today announced during a community livestream via its lead writer Darby McDevitt that the company is working on backstory to use for the next 10 to 20 years. 

The series, which always takes place in past, has featured brief forays into the present day world and Ubisoft says that future installments will venture even deeper into the present day mythos of the series–much more so than Assassin's Creed Unity did. Fans expressed their disappointment with how little of the present day we had to see in last year's entry into the series.

In Brotherhood, players got to explore a little of the modern day version of Monteriggioni. The segment may inspire present day sections found in future installments of the franchise.

"That only came about because [we] were able to reuse Monteriggioni from AC2," he recalled. "So the future – and this is the plan – is to smartly reuse things so we can have a more robust modern day."

McDevitt also revealed that the studio plans to have more modern day but "we have to be really smart about how we do it." He revealed that there had been a "plan" for a little more modern day in Unity.

"The thing with Unity was that it was a completely fresh game on a completely fresh generation. So creating any kind of modern day is a pretty huge ask. To create a city, for instance, or even part of a city, would require six months of work by many, many artists, designers, modellers. And then you'd need gameplay systems that didn't feel like you were just fencing." [via Eurogamer]

McDevitt says that his team has come up with "500, 600, 700 years worth of history" that they want to tease out over the next couple decades or for however long the Assassin's Creed franchise is around. Given its success, there's little doubt that the series will last that long.

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