• Skip to main content
  • Skip to header right navigation
  • Skip to site footer
Gameranx

Gameranx

Video Game News, Lists & Guides

  • News
  • Features
  • Platforms
    • Xbox Series X
    • PS5
    • Nintendo
  • Videos
  • Upcoming Games
  • Guides

The Order: 1886 Dev Justifies Game’s Short Length

February 16, 2015 by Ian Miles Cheong

The developer of The Order: 1886 justifies the length of the game, while refusing to comment on the average playtime.

A few days ago we reported on a rumor that indicated that the upcoming Ready at Dawn title, The Order: 1886, wasn’t very long at all. While we seemed incredulous at the rumor, it would seem that it’s not too far off from the truth, as newly surfaced footage on YouTube of the game indicates that it can be complete in five hours or less. 

Despite being a full priced release, appears to be completable in a short span of time—time which includes all of the game’s cutscenes. Interactive playtime itself may be even shorter than that.

Speaking in an interview with Eurogamer, Ready at Dawn CEO Re Weerasuriya refused to comment on the average playtime of the game, saying that his team wasn’t willing to discuss the game’s length. 

“At the end of the day, we’re not going to comment on it,” he said. “We can’t stop people from writing the things they do. And we’re not going to jump at every single mistake that is made out there.

“Every time somebody has the wrong impression of something we made, or somebody writes the wrong thing about what we did, it would be a full-time job to be like, oh no, that’s not right. We make games. We do what we do for the players. And, ultimately, that’s where I want to leave it.”

Weerasuriya explained that he understood concerns about length, but states that the games industry should offer “diversity,” whatever that means.  

“To tell you the truth, that’s something we always keep in our heads. We know people want to be entertained and have things they can play longer.

“But the industry has always had diversity. You go back 10 years, there were a lot of games that were just single-player, one time play. There were some games that were single-player and you could jump back in and get more. That’s what we did in our game. You can jump back and get other things out of it.”

“Gameplay length for me is so relative to quality. It’s just like a movie. Just because a movie is three hours long, it doesn’t make it better,” he concluded.  

Maybe don’t make short games and sell them at full price? 

Share this post:

FacebookTwitterLinkedInPinterest

Recent Videos

Phantom Blade Zero - Before You Buy

Phantom Blade Zero - Before You Buy

20 Sequels That Are NEVER GETTING MADE & Why

20 Sequels That Are NEVER GETTING MADE & Why

20 Upcoming Games WE'RE WORRIED ABOUT

20 Upcoming Games WE'RE WORRIED ABOUT

Cyberpunk 2077 2.5 UPDATE IS HUGE, Half Life 3 Leaked? & More

Cyberpunk 2077 2.5 UPDATE IS HUGE, Half Life 3 Leaked? & More

10 Things That KILLED BioWare

10 Things That KILLED BioWare

Top 10 NEW Games of November 2026

Top 10 NEW Games of November 2026

Call of Duty Modern Warfare 4 - Before You Buy

Call of Duty Modern Warfare 4 - Before You Buy

25 Games That Would Never Be Made Today

25 Games That Would Never Be Made Today

20 Legendary Games You Should REVISIT in 2026

20 Legendary Games You Should REVISIT in 2026

Category: Updates

Sidebar

Recent Posts

  • Rumor: GTA 6’s Rumor Embargo Ends On November 18 – And Review Copies Are Going Out Now
  • Rumor: XBOX COO Helen Chiang Leaves After Three Months – Did She Commit ‘Policy Violations’?
  • Who Will Save Bioware Now? The Mass Effect TV Show? Or The Canadian Government?
  • Shigeru Miyamoto Will Be The First Video Game Developer To Receive Japan’s Order Of Culture
  • Masahiro Sakurai Believes AI Will Harm GameDev, Leading To A Large Number of Poor Quality, Unprofitable Games

Copyright © 2026 · Gameranx · All Rights Reserved · Powered by Mai Theme