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Diablo 3 Patch 2.1.2 Going Live in December

November 21, 2014 by Stephen Daly

Those in the Public Test Realm will have access to a host of buffs.

Patch 2.1.2 for DIablo 3 is expected to land in December, with Blizzard running a Public Test Realm (PTR) for season two over the next few weeks. 

You can read the full patch notes here, but the main highlights are listed below. Details of the PTR have been posted on the DIablo website and those taking part will benefit from several buffs, including 300% increase in all experience rewards, a 2000% higher chance of finding a legendary buff, twice as many Blood Shards, and treasure goblins appearing in pairs. 

Here are the patch details: 

  • Changes to the Embodiment of the Marauder set

Philosophy Note: The following changes are not intended to be a nerf to Demon Hunters or the Embodiment of the Marauder set and additional tuning may be necessary

Has been redesigned:

(2) Set Bonus Now increases the damage of your Hatred generators by 40% for every Sentry you have active

(6) Set Bonus Sentries now cast your Hatred spenders every time you do and deal 100% increased damage

  • Changes to the Monkey King's Garb set

Philosophy Note: With only some minor adjustments to supporting gear, build, and playstyle, Monks with four pieces of the updated Monkey King’s Garb should be able to match or even exceed their previous best Greater Rift time and level. With a complete optimization of the new Set bonuses, Monks should easily (or at least reliably) exceed their previous best Greater Rift time and level.

Has been redesigned:

(2) Set Bonus

Casting Cyclone Strike, Exploding Palm, Lashing Tail Kick, Tempest Rush, or Wave of Light causes a decoy to spawn that taunts nearby enemies and then explodes for 1000% weapon damage

Decoy explosion now deals the damage type of your highest +% Elemental Damage

(4) Set Bonus Enemies hit by the decoy explosion take 500% more damage from your Cyclone Strike, Exploding Palm, Lashing Tail Kick, Tempest Rush, and Wave of Light abilities for 3 seconds

  • Monster distribution in Greater and Nephalem Rifts

Nephalem Rifts

Monster density has been increased in several Greater and Nephalem Rifts

Feedback Note: If you encounter a sparse or under-populated area, please take a screenshot and include a description of the tile type (Leoric's Dungeon, Cesspools, etc.) and the type of monsters you encountered (Zombies and Skeletons, Mallet Lords and Fallen Angels, etc.)

  • Rift Guardian Tuning

The following Rift Guardians have received several changes. As a result, they should be less frustrating, but still dangerous.

Bloodmaw

Bloodmaw presented an unchallenging and unfair fight due to a combination of one-shot damaging abilities, stuns, and AoE damage. His Leap attack has been modified to address these concerns, but will trigger more often to make the fight feel more dynamic.

Erethon

Erethon has received minor changes to his dash attack. The AoE element has been replaced with a ranged attack to give more challenge to ranged characters.

Rime

Rime was an unfair opponent for melee players. The fight has been restructured so that this AoE can no longer overlap and the duration of each has been reduced. In addition, his ranged attack should be more threatening to ranged characters.

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