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Ubisoft Hopes to Fix Buggy Assassin’s Creed: Unity Soon

November 19, 2014 by Jacob Saylor

Ubisoft has taken note of your concerns.

For those of you who might not be aware, Ubisoft's Assassin's Creed: Unity has been plagued with glitches and bugs since its release almost one week ago. Some of these glitches are the stuff of nightmares, contorting characters' faces into unrecognizable globs of ugly. Given the funds Ubisoft has access to, along with the promises that they've made about quality development, Unity's performance is really unacceptable. If Ubisoft wants to publish one Assassin's Creed title per year, then maybe they should make sure that each game will be completely finished before publishing it. Furthermore, no one has even been talking about Assassin's Creed: Rogue. Maybe it would have been smart to forget about Rogue until next year, instead making more out of both titles. It just doesn't feel that special when an Assassin's Creed game comes out anymore.

On Ubisoft's official Assassin's Creed blog, a post was written explaining how the team plans to address some of Unity's issues. First, the team plans to address the shaky frame rate issues of the title. Here's how:

  • Streamlining some technical aspects of navigation: We’ve fixed a number of edge cases with our detection system to smooth certain behaviors during parkour. We’ve fixed a few objects which were improperly tagged to smooth navigation.
  • Improving task scheduling: We’ve tuned the way the computing tasks are prioritized and parallelized by the processor cores to improve framerate in certain edge cases. 
  • Tweaking performance for Reach High Points: We’ve optimized the reach high points, during the camera swooping sequence to improve framerate a little bit.

Ubisoft plans to fix all the problems of Unity as fast as they can, and we're sure they will. It's just a matter of time. That said, Unity just feels so unfinished. Ubisoft has stated on multiple occasions that they weren't able to recreate a post-launch environment during the months before Unity's release, but this isn't really a good excuse. An apology would probably be just fine, as taking accountability shows way more maturity than making excuses.

Still, we love you, Ubisoft.

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