• Skip to main content
  • Skip to header right navigation
  • Skip to site footer
Gameranx

Gameranx

Video Game News, Lists & Guides

  • News
  • Features
  • Platforms
    • Xbox Series X
    • PS5
    • Nintendo
  • Videos
  • Upcoming Games
  • Guides

Elite Dangerous Drops Offline Mode, Backers Upset And Asking For Refunds

November 16, 2014 by Ryan Parreno

Developer Frontier Developments is standing firm and explaining such a single player campaign would compromise the game’s vision.

To the anger of the community, especially their backers, Frontier Developments has dropped offline mode to Elite Dangerous.

The developer’s founder, David Braben, dropped the bombshell in the game’s weekly newsletter. He attempted to upsell the benefits of an always online Elite Dangerous, mainly in delivering the developer’s expanded vision of the game world, and keeping that world constantly updated and curated.

However, this has upset many fans, and they have good reasons for doing so. The game received its funding via Kickstarter in the first place, and many backers paid with the expectation that there would be an offline single player campaign. In fact, the Kickstarter’s own FAQ indicated the possibility of an offline single player campaign, even if it were not as fully featured as the online experience. To this end, many are already asking for refunds.

In a 1,500 comment filled thread, executive producer Michael Brooke defended the decision. He explained that they could not deliver on this offline mode, because it would require them to make a completely separate game world. It ruins the point of the game having a shared universe.

He elaborated further that the world’s data set, processes, etc, sit in online servers. If they did attempt to render the world they made offline, it would compromise their original vision.

In the end, making an online mode would have been tantamount to making two games, which FD does not have the resources for, in spite of their crowdfund’s success. They are still overdelivering with 50 ships available for the game come launch this December 16, and with full Oculus Rift support.

How do you think Frontier Developments should have handled this situation? Share your thoughts with us in the comments.

Share this post:

FacebookTwitterLinkedInPinterest

Recent Videos

20 Single Player Games You Can PLAY for UNLIMITED Hours

20 Single Player Games You Can PLAY for UNLIMITED Hours

GTA6 GAME LENGTH, WORLD SIZE & MORE

GTA6 GAME LENGTH, WORLD SIZE & MORE

GTA 6: Gameplay DETAILS WE FOUND

GTA 6: Gameplay DETAILS WE FOUND

15 Brand NEW Games Announced At Gamescom 2026

15 Brand NEW Games Announced At Gamescom 2026

Star Wars Zero Company - Before You Buy

Star Wars Zero Company - Before You Buy

20 NEW Simulation Games That CHALLENGE REAL LIFE

20 NEW Simulation Games That CHALLENGE REAL LIFE

Why I Haven't Watched THE GTA 6 GAMEPLAY LEAK

Why I Haven't Watched THE GTA 6 GAMEPLAY LEAK

10 Underrated Games From 2025 You Should Play in 2026

10 Underrated Games From 2025 You Should Play in 2026

STALKER 2: Cost of Hope - Before You Buy

STALKER 2: Cost of Hope - Before You Buy

Category: Updates

Sidebar

Recent Posts

  • Trailer for Marvel’s Iron Man By EA’s Motive Studios Has Leaked
  • Cyberleek Has Cashed Out On Their GTA 6 Leaks – But Are They Really Done?
  • Auto Aim Is Confirmed Removed From GTA 6 – But When Will We Learn About Its Bullet Time System?
  • Rockstar Promises GTA 6 Has No Generative AI… And No Microtransactions
  • GTA 6 Is 30 FPS on PS5 and Xbox Series X|S – And We Don’t Know How It Is PS5 Pro Enhanced Yet

Copyright © 2026 · Gameranx · All Rights Reserved · Powered by Mai Theme