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Wasteland 2 Update Brings Host of Bug Fixes and Features

October 16, 2014 by Jacob Saylor

Wasteland 2 receives a pretty important patch.

Wasteland 2 came out last month and was heralded with generally favorable reviews. With games as big as Wasteland 2, there's always a need for patches and updates, though. A new update will be coming to the game very soon, which promises a long list of features and bug fixes. PC gamer sifted through the list and chose some of the more interesting additions to the game, which breach a whole host of different subjects. One of the updates that really struck us was the optimization of audio software to improve how the game runs on lower-spec systems. This shows a willingness by developer inXile Entertainment to change and mold the gameplay experience for their audience, something Blizzard Entertainment has proven to be a necessity with its flagship title: World of Warcraft.

Check out the list below, then head over to read our review of the game!

– Large amount of memory optimizations, particularly with audio, to improve performance and stability on lower-spec systems and 32-bit operating systems.
– Fixed enemy “unlimited AP” movement bug that allowed them to sometimes move much farther than intended.
– Extensive improvements and fixes to California questlines, particularly in Hollywood and Griffith Park. May require you to load an older save file before Hollywood to fully benefit.
– Added a travel speed toggle to the world map, allowing you to zip and zoom around if you so please (doesn’t affect encounters, only travel speed).
– Custom portraits will now work correctly when Windows account username contains non-English characters.
– Added support for “Very Large” text.
– Added 50 messages to load screens containing gameplay hints and tips.
– Loading now continues when the game is tabbed out, and pauses after finishing.
– Further UI fixes and improvements, such as new and correctly used icons.
– Many localization updates and bug fixes across all languages.

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