• Skip to main content
  • Skip to header right navigation
  • Skip to site footer
Gameranx

Gameranx

Video Game News, Lists & Guides

  • News
  • Features
  • Platforms
    • Xbox Series X
    • PS5
    • Nintendo
  • Videos
  • Upcoming Games
  • Guides

Star Citizen Enters Guinness World Records As Largest Crowdfund Of All Time

October 1, 2014 by Ryan Parreno

Chris Roberts also reexplains his vision of Star Citizen as a project outside conventional game development.

Chris Roberts has addressed Cloud Imperium Games fans again, not only regarding updates for Star Citizen, but regarding the crowdfunding and nature of the project in general.

First off, he has confirmed that the project has hit the Guinness World Records as the largest crowdfund of all time, after reaching that $ 54 million milestone.

He then went through pains to explain that he set out to treat Star Citizen’s development as outside the traditional funding / development / publishing model. The game has no publisher. It does not have to all fit into a disc. They are not looking for venture capital. They are not making a game for a few weeks’ playtime.

All the $ 54 million raised so far, and whatever they will be able to raise before the game launches, will all be applied towards game development. They have set aside a cash reserve to ensure they can deliver the game as planned, but Chris isn’t keeping any of the money raised as profit. They have also scaled up to use the money appropriately, with now a 280 person team working on the game.

Chris also explained that the community is closely involved with development, to a degree most console games do not even approach. Cloud Imperium Games is not hiding any feature currently in development or planning. To fans worried about feature creep, Chris assures them that everything is well in control. In fact, some fans are already playing builds now. They are unveiling new features and content constantly only because they are not hiding anything. Ultimately, because the game is not following traditional game development, it won’t run into the issues other games have because of feature creep.

Regarding new features, Chris has unveiled the Reclaimer, a ship that can carry a single Constellation’s worth of scrap, a Preacher’s Inquisition XXII stretch goal, and Arena Commander V0.9.1, which introduces customizable keybindings, among others.

Image is detail from Reclaimer concept art. Star Citizen's first modules are expected to be officially released in 2015, for Windows and Linux.

Share this post:

FacebookTwitterLinkedInPinterest

Recent Videos

Meccha Chameleon - Before You Buy

Meccha Chameleon - Before You Buy

10 Games We Don't REGRET Playing 100%

10 Games We Don't REGRET Playing 100%

20 Emotional Story Games You Can GET LOST IN

20 Emotional Story Games You Can GET LOST IN

GTA 6: NEW Gameplay Details We FOUND

GTA 6: NEW Gameplay Details We FOUND

XBOX RAISES CONSOLE PRICES, STEAM MACHINE IS CRAZY EXPENSIVE & MORE

XBOX RAISES CONSOLE PRICES, STEAM MACHINE IS CRAZY EXPENSIVE & MORE

10 Things Game Companies NEED TO STOP DOING

10 Things Game Companies NEED TO STOP DOING

Top 10 NEW Games of July 2026

Top 10 NEW Games of July 2026

GTA 6 Price & Ultimate Edition REVEALED

GTA 6 Price & Ultimate Edition REVEALED

10 Upcoming AAA Games That Aren't Like Any Other Games

10 Upcoming AAA Games That Aren't Like Any Other Games

Category: Updates

Sidebar

Recent Posts

  • The Elder Scrolls IV: Oblivion Remastered Will Be A Game Card, Not Game-Key Card, On Switch 2
  • Splatoon Raiders’ Co-Op Multiplayer Might Elevate It To Being Nintendo’s Best Online Game To Date
  • Are GTA 6 Pre-Orders Being Hurt By The Lack Of A Physical Disc Release?
  • Rumor: The Legend of Zelda: Twilight Princess Coming To Nintendo Switch 2
  • “We Should’ve Asked First” Dbrand Cancels Steam Machine Companion Cube After Valve Takedown

Copyright © 2026 · Gameranx · All Rights Reserved · Powered by Mai Theme