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Final Fantasy 15 Is Designed Like A Road Movie

September 22, 2014 by Ryan Parreno

In fact, it has been that way even when the game was going by the name Final Fantasy Versus XIII.

Final Fantasy 15’s new game director, Hajime Tabata, has confirmed that yes, the demo and even the game itself will feel like a road trip.

This is a deliberate design choice. The way Tabata puts it is they want it to be a road movie that you can experience as an RPG. This is an interesting inversion, implying that they want fans to take the fact that the game is an RPG for granted.

In the eight years that the game was in development, it previously went by the name Final Fantasy Versus XIII. Even back then, the previous designer, Nomura, planned for the game to have a road movie theme. He also planned for the game to have only males as its main characters, and that decision stuck after the name change.

The game is not exactly an open world RPG. Tabata assures that the game world is seamlessly connected, but it may not be a true open world, in the sense that the entire environment is rendered in real time.

The demo, Episode Duscae, should last about three hours if you play it as a road movie, as intended, and the full game is halfway done. If Episode Duscae is not received well, however, Square Enix is willing to implement changes, even if it means fans have to wait a little bit longer.

Final Fantasy 15 is planned for PlayStation 4 and Xbox One.

The road movie theme is central to Final Fantasy 15. Is this a decision you approve of? What do you hope the game will be like? Share your thoughts in the comments below.

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